Wednesday, September 8, 2010
3d Modeling Exercise 1
This is my first attempt at using Maya. I used a cityscape image of New York which I then mapped as a material on a shader over a polygon sphere. The globe view is an outside of the sphere view looking back (the Metlife building is visible). The second image is the Metlife building viewed from inside the sphere looking out. The final image is also a view from inside the sphere looking out but with a lower perspective angled up higher to catch more of the sky. This turned out a little harder than it was in class and for some reason I could not figure out why the waviness appears in some of the buildings (especially the inside out view of the Metlife building image). Perhaps my image choice was poor for some reason. Regardless, Maya controls are proving very difficult to get a handle on, although overall, this was still much faster (by over a week) than programming the sphere in Java and programmatically mapping the image to the sphere.
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